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VR Audio?

Posted: 06 Sep 2017, 18:02
by u-double-u
Hi,
is it already possible or wouldn't it be a nice feature to have the choice to pan audio according to the headset-angle regarding the audiosource?
And/or is it possible to place/attach audio-clips to objects or somewhere in the VR-room?
Could be very interesting.
cheers

Re: VR Audio?

Posted: 07 Sep 2017, 08:27
by Dennis
Hello,

3D Positional Audio is not possible atm.

You could create a logic and read out the angle of the HMD and adjust the "Balance" of an audioclip to mimic the position of the sound...

RegArts
Dee

:ugeek: