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Bind keyframe position and value

Posted: 26 Mar 2017, 20:46
by ahmedahmed1223
Hi there,
i am doing some simple project that allow users to import image sequences to master template the the user input start frame and end frame then ventuz do some calculation to create the animation based on users input.
so is there any way to bind keyframe position and value values to int expression node output for example.

Re: Bind keyframe position and value

Posted: 28 Mar 2017, 09:44
by lerou
No.

You can use a timeline with general values (like 0..1 or 0..100) and then use the clipping node to map that to the desired values. For instance map 0..100 to 20..50. For the speed you need to change the animations speed (given in %).

It might be easier to use a mover node with one shot. You can directly enter the frames and time here.

cheers,
rou

Re: Bind keyframe position and value

Posted: 28 Mar 2017, 10:27
by ahmedahmed1223
but how to use the mover with template animation not liner animation?
i mean if i use mover node then how to change stats duration to be equal to mover animation duration ?

Re: Bind keyframe position and value

Posted: 28 Mar 2017, 10:34
by lerou
I don't know what kind of animations you have/need. But again you might use the mapping variant where you just animate a progress and map that to the frames you need.