Importing Animations to Ventuz 5
Posted: 09 Jan 2017, 13:35
Dear Ventuz developers,
I have been trying to get an animated mesh imported on ventuz 5 from 3ds Max using Open collada plugin, but it doesnt work.
Before on Ventuz 4 I used to import 3d mesh (DAE files) to ventuz and I used to get a Keyframe Animation node automatically generated.
I think there are multiple options when importing mesh to Ventuz 5. I'm not sure if it ventuz 5 also can generate a keyframe animation node on the axis' like it did on Ventuz 4 but I noticed that the Mesh Loader in ventuz 5 has a "frame" property in the input. but even animating the frame doesnt work.
I even tried creating a box in 3Ds max and moving it on X axis and exporting it using open collada (Baked animation), but It still didnt work on Ventuz 5, and that same file still works on Ventuz 4 and generates a Keyframe animation node.
Please let me know how I can Import baked animations (with a keyframe node being generated), or how to be able to animate the "frame" property in the mesh loader node.
thanks
I have been trying to get an animated mesh imported on ventuz 5 from 3ds Max using Open collada plugin, but it doesnt work.
Before on Ventuz 4 I used to import 3d mesh (DAE files) to ventuz and I used to get a Keyframe Animation node automatically generated.
I think there are multiple options when importing mesh to Ventuz 5. I'm not sure if it ventuz 5 also can generate a keyframe animation node on the axis' like it did on Ventuz 4 but I noticed that the Mesh Loader in ventuz 5 has a "frame" property in the input. but even animating the frame doesnt work.
I even tried creating a box in 3Ds max and moving it on X axis and exporting it using open collada (Baked animation), but It still didnt work on Ventuz 5, and that same file still works on Ventuz 4 and generates a Keyframe animation node.
Please let me know how I can Import baked animations (with a keyframe node being generated), or how to be able to animate the "frame" property in the mesh loader node.
thanks