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VR HTC Vive

Posted: 08 Jan 2017, 17:10
by Naggar
Hi,
I have an issue with HTC vive controller..
The "infinite Ray" can only touch a mesh with 3d touch node if it is pointing straight upwards from the controller.
In my scene I have a gun Which is my Vive controller, and I rotated the gun -52 degrees on X axis so that it is comfortable to hold and see with the HMD.
I also managed to change the ray with the draw touch ray, but it only changes the mesh of the ray itself. The mesh with the touch transformation 3D node still only responds when it is aimed at from the original vive controller orientation (screen shot: functional but uncomfortable grip) .
So is there a way to change the orientation of the ray so that the Ray can be fired at a different direction (screenshot:correct orientation)?

Thank you

Re: VR HTC Vive

Posted: 09 Jan 2017, 10:29
by Karol
Hi Naggar!

The transformation of the ray will be a feature of Ventuz 5.3 (scheduled for end of February).
Right now there is now workaround to achieve this.

Best Regards
Karol

Re: VR HTC Vive

Posted: 09 Jan 2017, 13:52
by Naggar
Ok Thank you

Re: VR HTC Vive

Posted: 02 Apr 2017, 09:08
by Naggar
Hi Again,

I guess its safe to say V 5.3 is behind schedule. Im wondering if this issue can be fixed with the next update whether it is 5.3 or not? it is quite urgent.
thank you

Re: VR HTC Vive

Posted: 03 Apr 2017, 09:07
by Dennis
Hi,

like karol already mentioned it will be a feature of ventuz 5.03.

We have no schedule for the release at all :)

please be patient

Thanks a lot and regArts
Dee

:ugeek: