We now support the HTC Vive and Oculus Rift for Virtual Reality applications.
Also we added Real-Time Shadows, enhanced the In-Renderer Edit Camera Navigation and improved the Ventuz Designer Workflow around Layers and IPP Effects - e.g. with the newly introduced Effect Node you can now add the Image Post Processing Effects to singly Branches of your Hierarchy Tree.
Check the Release Notes for a lot more new features and our Release Video:
Stephen
Re: Ventuz 5.2 released!
Posted: 18 Oct 2016, 14:58
by Poly Kim
hi,
Could you please check if this below is right? This is a part of release note.
FEATURE F8096 Layers and Hierarchy nodes can set/unset the Render Point by holding the ALT key and click on the Layer Editor in LE or node in Hierarchy Editor
thx
Poly
Re: Ventuz 5.2 released!
Posted: 18 Oct 2016, 15:28
by Götz_B
Yes that's right. Why not?
Re: Ventuz 5.2 released!
Posted: 19 Oct 2016, 12:02
by joschy
Thank you for the nice update, a lot of new features... great.
FEATURE F8094 Added statistics entry for camera tracking system.... really cool, may be it is possible to get a info node for that too. So, we can trigger events depending of the position of the tracked camera.
This would be nice...
thank's
Re: Ventuz 5.2 released!
Posted: 20 Oct 2016, 06:48
by chriss0212
Uuuaaaahhhhhh....
What a feature list!! Great and thanks a lot for every new one!
It seems, that our request are not just ending in the trash
Thx a lot
Christian
Re: Ventuz 5.2 released!
Posted: 20 Oct 2016, 06:59
by Poly Kim
hi,
@Gotz_B
I asked since I cannot understand what "on the Layer Editor in LE" means. Please let me know.
Thanks for great work! I like 5.2 a lot!!
Poly
Re: Ventuz 5.2 released!
Posted: 20 Oct 2016, 08:38
by Götz_B
Ah, ooops...
Yes, sorry, it should be "on the Layer in LE". (LE means Layer Editor)
FEATURE F8096 Layers and Hierarchy nodes can set/unset the Render Point by holding the ALT key and click on a Layer in the Layer Editor or on a Node in Hierarchy Editor
Re: Ventuz 5.2 released!
Posted: 20 Oct 2016, 10:14
by stephan
I'm really happy, especially for new effects-node. This speeds up my workflow extremely.
So it's time to say goodbye v4. Thank you ventuz developers.
Stephan
Re: Ventuz 5.2 released!
Posted: 20 Oct 2016, 23:47
by Avisak
Hey,
I just downloaded 5.2., installed and got this message when trying to start it. Anyone else having the same problem?
Windows 7 x64, SP1.
Whats more, I paid V5 upgrade for my dongle today.... :-/
Re: Ventuz 5.2 released!
Posted: 21 Oct 2016, 16:48
by tkozjak
Awesome update!
I plugged in my ancient DK2 the instant I saw this announcement on my twitter feed. It works! Can't wait to port all my stuff into VR.