Generated geometries not clean?
Posted: 28 Sep 2016, 15:36
Hi,
today I'm reporting a bug that I've encountered in V4 as well - several times. I'm not sure what the problem is. Here's what I believe.
See the attached screenshot. What I've built is fairly simple: a rounded rect. Well, two rounded rects. Exactly on top of each other. It shows artifacts. The first idea is always z-fighting. But it's not. It's actually anti-aliasing. So I think the geometry is not clean. Basically the (well, some of the) inner edges are anti-aliased - and they should not be. So they are not recognized as shared edges.
Building the same geometry with Softimage solves the problem but is not as flexible, obviously.
I've had this with the circle as well in V4. I always worked around it but thought I should bring it up. Maybe I'm just doing something wrong..
Thanks,
rou
today I'm reporting a bug that I've encountered in V4 as well - several times. I'm not sure what the problem is. Here's what I believe.
See the attached screenshot. What I've built is fairly simple: a rounded rect. Well, two rounded rects. Exactly on top of each other. It shows artifacts. The first idea is always z-fighting. But it's not. It's actually anti-aliasing. So I think the geometry is not clean. Basically the (well, some of the) inner edges are anti-aliased - and they should not be. So they are not recognized as shared edges.
Building the same geometry with Softimage solves the problem but is not as flexible, obviously.
I've had this with the circle as well in V4. I always worked around it but thought I should bring it up. Maybe I'm just doing something wrong..
Thanks,
rou