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Map Windows Touch to area of screen

Posted: 06 Jun 2016, 13:44
by lerou
Hi,

I have one PC, two displays: 1x FullHD with touch, 1x FullHD, no touch. Set up as one eyefinity group (2x1, left is touch, right is no touch). Now the touch from display 1 is mapped to the whole desktop. So in Ventuz when I have a button let's say in the middle of the left screen and I touch it (so physically in the middle of the left screen) the actual touch occurs in the middle of the desktop (at the right edge of display 1, left edge of display 2).

Is there a way to achieve a mapping where all touches are actually in the correct position only on the left screen? I don't want to fix this in the scene by having invisible touch objects that catch the touches (I can't due to the scene setup using viewports). I would like to fix this one level higher (Ventuz Config / Windows settings) but I can't really find a solution.

Thanks,
rou

Re: Map Windows Touch to area of screen

Posted: 06 Jun 2016, 13:50
by lerou
edit: this is not a Ventuz problem. It's on windows level as Windows thinks there is only one display and therefore applies the touch to the whole desktop. There is no way to set up a (re-)mapping unless anyone knows a tool??

Thanks,
rou

Re: Map Windows Touch to area of screen

Posted: 09 Jun 2016, 08:52
by Daniel Willer
Are you talking about windows touch or TUIO. For TUIO it is simple to write a small remapper app but for windows touch it is not easy at all.

D

Re: Map Windows Touch to area of screen

Posted: 09 Jun 2016, 10:28
by lerou
Win Touch. TUIO would indeed be easy ;)

I worked around it. If Ventuz would allow values >100% in the viewport node :evil: it would have been easier ;)

cheers,
rou

Re: Map Windows Touch to area of screen

Posted: 12 Jun 2016, 11:40
by joysprod
I don't know if this helps?

http://touch-base.com

It allowed me to have touch on one monitor although I was running 3 X HD outputs.

Peter