Map Windows Touch to area of screen
Posted: 06 Jun 2016, 13:44
Hi,
I have one PC, two displays: 1x FullHD with touch, 1x FullHD, no touch. Set up as one eyefinity group (2x1, left is touch, right is no touch). Now the touch from display 1 is mapped to the whole desktop. So in Ventuz when I have a button let's say in the middle of the left screen and I touch it (so physically in the middle of the left screen) the actual touch occurs in the middle of the desktop (at the right edge of display 1, left edge of display 2).
Is there a way to achieve a mapping where all touches are actually in the correct position only on the left screen? I don't want to fix this in the scene by having invisible touch objects that catch the touches (I can't due to the scene setup using viewports). I would like to fix this one level higher (Ventuz Config / Windows settings) but I can't really find a solution.
Thanks,
rou
I have one PC, two displays: 1x FullHD with touch, 1x FullHD, no touch. Set up as one eyefinity group (2x1, left is touch, right is no touch). Now the touch from display 1 is mapped to the whole desktop. So in Ventuz when I have a button let's say in the middle of the left screen and I touch it (so physically in the middle of the left screen) the actual touch occurs in the middle of the desktop (at the right edge of display 1, left edge of display 2).
Is there a way to achieve a mapping where all touches are actually in the correct position only on the left screen? I don't want to fix this in the scene by having invisible touch objects that catch the touches (I can't due to the scene setup using viewports). I would like to fix this one level higher (Ventuz Config / Windows settings) but I can't really find a solution.
Thanks,
rou