Is there anyone out there with a nice workaround for using an Enriched Block Text provider with 3D text, where for example <RED> would switch material rather than color.
I could of course search the textstring, connect "found" to a switch-node and have another string replacement node to remove the tags.
This would be a rather messy solution, but doable and more than one color, or <TAG> would complicate stuff even more!
Greatful for any suggestions!
// Sam
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Enriched Block Text 3D
Moderator: Support
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Enriched Block Text 3D
I would do it with a Layout Node. Create the container with the Materials and Text elements I need and use the xml as DATA input for the layout node.