Image Node - MipmapLodbias issue
Posted: 25 Apr 2016, 15:05
Hello,
It's great to have this need "Image" node to avoid the texture's connection with a rectangle, normalized, and connected to width and height etc but I notice something :
We do not have all the Sampler option especially the MipmapLodbias needed if we want the texture not to be blured with the auto mipmap... I usually set the MipmapLodBias to a value like -1 to avoid this sharpness problem.
In V5, I have to use the material node, set no light/white, change the texture for a texture loader, load my image, and finally change the Sampler for an advanced one so I can change the MipmapLodbias...Kinda long process!!
So it would be great for next version to have the option directly in the Image node!
What do you think?
Thanks,
Olivier
It's great to have this need "Image" node to avoid the texture's connection with a rectangle, normalized, and connected to width and height etc but I notice something :
We do not have all the Sampler option especially the MipmapLodbias needed if we want the texture not to be blured with the auto mipmap... I usually set the MipmapLodBias to a value like -1 to avoid this sharpness problem.
In V5, I have to use the material node, set no light/white, change the texture for a texture loader, load my image, and finally change the Sampler for an advanced one so I can change the MipmapLodbias...Kinda long process!!
So it would be great for next version to have the option directly in the Image node!
What do you think?
Thanks,
Olivier