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How can I avoid ....
Posted: 15 Apr 2016, 14:31
by Thomas
the little jerkling in my scene (attched as vpa) ?
please take a look to the annimation.
Insid,e there are two Keyframes that fire a counter to up.
When locator reaches the Keyframes it stops for some milliseconds.
Thanks in advance.
Best Tom
Re: How can I avoid ....
Posted: 15 Apr 2016, 15:33
by stephan
place your counter keyframes only one unit before your states.
stephan
Re: How can I avoid ....
Posted: 15 Apr 2016, 16:16
by Thomas
Hi stephan, thanks for your answer.
I already did it in my actual project

, but this avoids just seeing the jerkling, not the jerkling it self.
I have to use the scene in a similar project, where the keyframes must be placed 2-3 seconds before the state.
\Tom
Re: How can I avoid ....
Posted: 15 Apr 2016, 16:43
by Karol
The render stall come from the Image Loader and Invert nodes which have to load and process new files if the 'Start' value of the Indexer node changes.
You would need to use the Texture Loader because it can load asynchronously. But then you won't be able to use the Invert node.
The other option would be to pre-load and keep all image alive in a 'cache'. Ventuz Resource Manager then would not need to load the images if the Indexer values change.
Cheers
Karol
Re: How can I avoid ....
Posted: 15 Apr 2016, 17:17
by stephan
I have built a public display with bluetooth upload last year, had same problem

Re: How can I avoid ....
Posted: 17 Apr 2016, 09:39
by Thomas
Thank you all for your help!