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pixel space
Posted: 06 Apr 2016, 08:40
by chriss0212
hi,
where is the pixel space? is there any replacement?
thx and greets
christian
Re: pixel space
Posted: 06 Apr 2016, 08:51
by chriss0212
ahh..
it is changed to the unit propertie in the 3d layer
greets
christian
Re: pixel space
Posted: 06 Apr 2016, 09:01
by chriss0212
mhhh...
a bug? if i switch to the pixel propertie in the 3d layer nothing will change...so it seems to be a bug! if i use a V4 pixelSpace Node instead it behaves as it should
greetz
christian
Re: pixel space
Posted: 06 Apr 2016, 09:03
by Götz_B
Are you still using the Beta?
You can also set the Layer Layout to Pixels.
Edit: In the release version it's a bit different (actually it has been reworked a lot) . It's not "Units" anymore, but you can select the "Camera Relation"
Re: pixel space
Posted: 06 Apr 2016, 09:35
by chriss0212
haha..beta
attached a video... remove the .vza in filename
greets
christian
Re: pixel space
Posted: 06 Apr 2016, 10:20
by chriss0212
ok..got it...
additional i have to set the DefaultCamera Settings in the Layer root to Layer...default is none.
To work in Ventuz 5 is sometime realy confusing. it is like a new peace of software... not just an version upgrade.
Greetz
Christian
Re: pixel space
Posted: 06 Apr 2016, 10:36
by Götz_B
Yes, you can set the layer independent from the layer content. That gives you some flexibility, but also needs some time to understand.
For example you can set a layer that is always 200x200 pixels in the top left corner of your project (Layer Layout), but you can build the content in Ventuz units (Camera Relation)
Or you have a fullscreen layer, but your Camera Relationis set to device relation so one unit of your content is one device pixel.
Compared to the old Pixel Space, now you can build in "pixels" in relation to your layer or project (instead of device pixels). So everything is in place even when your render window is not in fullscreen ( or have a proper rendersetup).
Take a week or two to discover
