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Content and hierarchy validation

Posted: 29 May 2015, 10:16
by pasto
Hi everyone!
I'm working on a scene with a considerable amount of logic. All animations (camera movements included) are managed by logic instead of animation timelines to make possible dynamic and smooth changes of any 3Dobjects position and camera adjustment in any time, even during an animation itself.

Looking at the statistics graph I've noticed that the most part of CPU resources are absorbed by "content and hierarchy validation". https://drive.google.com/file/d/0ByWm0p ... sp=sharing

I wonder what is exactly meant with "content validation" (orange bar) and "hierarchy validation" (red bar). So I'll be able to optimize consciously.

Thanks
Alessio

Re: Content and hierarchy validation

Posted: 01 Jun 2015, 18:39
by pasto
Sure! it helps to better understand how ventuz works! thanks for your detailed explanation. I'll try to optimize as much as I can conforming your answer. Thank you!