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Blending two materials on one object

Posted: 14 May 2015, 17:03
by oblivian
Hey guys,

I am currently checking out Ventuz and for the most part things are pretty clear, but I am unable to wrap my head around how to blend two separate materials on one object using texture masks and/or alpha layers. To use a simple example, I have a base material, and then I want to add a second material on-top using texture masks, so I can i.e. dynamically change colours on a text, or have one part of the object have specularity or at least be able to turn on/off specularity dynamically for some parts of an object, regardless of the actual polys/geometry.

So, if any one care to enlighten me, I'd be very happy. :)

Thanks!