Hi guys,
I think the Text Buffer has an issue with his Passed event.
It should trigger each time after the value has been passed correct?
Right now it's only triggering that method when the value changes like the first method.
Am I missing something or this is a bug?
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Text Buffer Passed Event issue
Moderator: Support
Text Buffer Passed Event issue
Daniel
Professional 3D Integrator
Professional 3D Integrator
Re: Text Buffer Passed Event issue
Hi,
from the manual:
cheers,
rou
from the manual:
The passed event fires whenever the output changes - if you have the same input and hit pass several times, the passed event will fire only once. It wouldn't really help if it fired more often because there is no change in the output. So you could just listen to whatever event actually triggers the pass method.Whenever the value of Text changes, the Changed event is fired. In a similar fashion, the Passed event is fired whenever the output changes, either because Pass was triggered or Bypass is active and the value of Text changed.
cheers,
rou
Re: Text Buffer Passed Event issue
Hello lerou,
Thanks for the clarification! Make sense!
Cheers
Thanks for the clarification! Make sense!
Cheers
Daniel
Professional 3D Integrator
Professional 3D Integrator