Texture Color Picker and Load Dropframe
Posted: 16 Apr 2015, 22:37
Hi guys,
Here's my situation.
I have an unknown number of logos with the .tga type with alpha in them.
The alpha is hiding the part of the texture where I need to pick the color from so instead of picking the color I'm moving the image in clamp mode in 1000 in x and -1000 in y so I get a full color at the end which works.
There's two issues.
-I would like to use the picking of color but it does not work since the color I need is full transparent.(Currently changing the mapping of two images(Current and Previous Image to get a crossfade of color))
-Both solutions drop frames when loading the image in ventuz. I tried Async mode but you see gray for a while before the texture actually gets loaded. I don't wanna convert those images into .dds since I won't be the one making the rest of the images later on and I don't know how many images are there.
Any solution?
Here's my situation.
I have an unknown number of logos with the .tga type with alpha in them.
The alpha is hiding the part of the texture where I need to pick the color from so instead of picking the color I'm moving the image in clamp mode in 1000 in x and -1000 in y so I get a full color at the end which works.
There's two issues.
-I would like to use the picking of color but it does not work since the color I need is full transparent.(Currently changing the mapping of two images(Current and Previous Image to get a crossfade of color))
-Both solutions drop frames when loading the image in ventuz. I tried Async mode but you see gray for a while before the texture actually gets loaded. I don't wanna convert those images into .dds since I won't be the one making the rest of the images later on and I don't know how many images are there.
Any solution?