Copy node, keep output bindings
Posted: 25 Feb 2015, 10:39
Hi,
When you copy a node, you can keep its bindings. That's a very good help! But it only works for inputs.
I know, this would not work for all outputs, since they often have a 1:1 binding (for instance output float to float expression). But it would be awesome to see this feature for those outputs that have a n:1 binding. Best example: You have a node that fires an event. That event is bound to a script. Now you copy that node 100 times and want all fired events to be bound to the same script method. If you don't have an intern who you can force to manually bind those events, you're screwed.
Having this would be great! Or is there a way to do this that I don't know?
Thanks,
rou
When you copy a node, you can keep its bindings. That's a very good help! But it only works for inputs.
I know, this would not work for all outputs, since they often have a 1:1 binding (for instance output float to float expression). But it would be awesome to see this feature for those outputs that have a n:1 binding. Best example: You have a node that fires an event. That event is bound to a script. Now you copy that node 100 times and want all fired events to be bound to the same script method. If you don't have an intern who you can force to manually bind those events, you're screwed.
Having this would be great! Or is there a way to do this that I don't know?
Thanks,
rou