Changed Argument of Array is not Exposed through Scene Port
Posted: 08 Jan 2015, 10:37
I have two scenes (Scene1, Scene2) And loaded Scene2 into Scene1 with a Scene Port.
Scene 2 Exposes a bool array to Scene1 which contains an indexer to split the Values.
The input of this indexer does change. The output however does not and the changed Event of the indexer is not triggered.
If I add another exposed variable (not an array), both values work like they should. If I delete the added variable the output of the indexer does not change again.
Scene 2 Exposes a bool array to Scene1 which contains an indexer to split the Values.
The input of this indexer does change. The output however does not and the changed Event of the indexer is not triggered.
If I add another exposed variable (not an array), both values work like they should. If I delete the added variable the output of the indexer does not change again.