Shader Node Bug
Posted: 12 Dec 2014, 12:53
Having a shader node override a previous shader node does not reset the active shader to the previous one,
after rendering the subtree below the overriding shader node.
All following nodes are rendered with the new overring shader, even though the they should not be affected by it.
In the attached scene only the left rectangle should be red, but the one on the right is too.
Blocking the red shader renders both of them as green again.
Greetz,
Michael
after rendering the subtree below the overriding shader node.
All following nodes are rendered with the new overring shader, even though the they should not be affected by it.
In the attached scene only the left rectangle should be red, but the one on the right is too.
Blocking the red shader renders both of them as green again.
Greetz,
Michael