Shader Const: Array of float4 or float4x4
Posted: 28 Nov 2014, 13:51
Hi,
I am currently blocked by the fact that Ventuz does not allow me to get an array of float4 or float4x4 into my shader (so I can create the data in a C# script and bind the shader's array to the script's output). I would really need such a feature. If using an array of float, I'm quickly running out of constant registers. If there is any chance to make this possible, please please please with a cherry on top do so.
Thank you,
rou
I am currently blocked by the fact that Ventuz does not allow me to get an array of float4 or float4x4 into my shader (so I can create the data in a C# script and bind the shader's array to the script's output). I would really need such a feature. If using an array of float, I'm quickly running out of constant registers. If there is any chance to make this possible, please please please with a cherry on top do so.
Thank you,
rou