Dear Forum & Support,
our Ventuz Designers want to create a timeline wich includes a non-specific amount of objects shown at the same time.
Each of these objects is filled with different pictures and text and should trigger a animation via touchbutton.
The question is, is there a way to create nodes dynamically (as excample with a script), or the ability to copy a "prototype" with different properties?
(Ventuz 3)
Thanks
Molden Media
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Dynamic Node Creation
Moderator: Support
Re: Dynamic Node Creation
Hi,
As I know, it's not possible to create node dynamic.
But you can load different content such images and text by script.
And what always I do is just create enough nodes then block the empty nodes and if there is new content add in, load the content and show it.
Best Regards
Drac Zhang
As I know, it's not possible to create node dynamic.
But you can load different content such images and text by script.
And what always I do is just create enough nodes then block the empty nodes and if there is new content add in, load the content and show it.
Best Regards
Drac Zhang
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Dynamic Node Creation
Hi there
It is not possible to create nodes dynamic in Ventuz so as Drac mentioned you have to build a maximum amount of objects and then block the unused. Another way would be to create seperated scenes for each object and load the needed object on the fly for sure you have to perpare the ScenePorts where to load the scenes to but you get rid of the overhead produced by unused objects and functionallities.
D
It is not possible to create nodes dynamic in Ventuz so as Drac mentioned you have to build a maximum amount of objects and then block the unused. Another way would be to create seperated scenes for each object and load the needed object on the fly for sure you have to perpare the ScenePorts where to load the scenes to but you get rid of the overhead produced by unused objects and functionallities.
D