Mixing textures
Posted: 05 Jul 2014, 16:55
Hi,
I am very new to Ventuz, but I am finding some of the procedures easy to do, except I am having some trouble controlling textures.
I am trying to texture this inhaler. I have used a Ambient Occupation UV map from C4D to give fake shadows on the device, and have also used 2D plastic texture to help give it some plastic reflections..
The trouble is that the plastic map, overpowers the shadow map, it and looks very fake looking, even though there are lights in the scene.
All I really need is for the plastic map to blend a little with the OA map so that it mixes a bit better. I have tried the blend modes in 'Add' 'Add Smooth' and also the custom settings in this dialogue box, but there is no opacity control.
I have been using a 16bit PNG texture and experimenting with a RGBA file with photoshop, IE using a extra channel. But as yet this does not work.
I noticed that there is shader panel, and low an behold a 'Texture Mixe'r node. I would guess it works by linking attributes into the texture? It appears, unintuitive as I see it at the moment.
Is there a tutorial available? The options I am currently using seem very restricted.
Best regards
Julian
I am very new to Ventuz, but I am finding some of the procedures easy to do, except I am having some trouble controlling textures.
I am trying to texture this inhaler. I have used a Ambient Occupation UV map from C4D to give fake shadows on the device, and have also used 2D plastic texture to help give it some plastic reflections..
The trouble is that the plastic map, overpowers the shadow map, it and looks very fake looking, even though there are lights in the scene.
All I really need is for the plastic map to blend a little with the OA map so that it mixes a bit better. I have tried the blend modes in 'Add' 'Add Smooth' and also the custom settings in this dialogue box, but there is no opacity control.
I have been using a 16bit PNG texture and experimenting with a RGBA file with photoshop, IE using a extra channel. But as yet this does not work.
I noticed that there is shader panel, and low an behold a 'Texture Mixe'r node. I would guess it works by linking attributes into the texture? It appears, unintuitive as I see it at the moment.
Is there a tutorial available? The options I am currently using seem very restricted.
Best regards
Julian