Loading and unloading scene
Posted: 02 Feb 2014, 23:16
Hi,
It's a question I wanted to ask since a long time.
Working on huge projects I use a lot of scene port. Usually I load and unload scene port. To unload the scene I pass an empty URL to the scene port. In async mode it seems to be ok. Is it the good way to do? I understood the resource manager constraint.
Why there's no Boolean value to load or unload this scene port directly on the scene port. Most of the time only blocking the scene port is not enough if we talk about performance.
Why unloading scene is blocking the designer even if async value is checked?
R
It's a question I wanted to ask since a long time.
Working on huge projects I use a lot of scene port. Usually I load and unload scene port. To unload the scene I pass an empty URL to the scene port. In async mode it seems to be ok. Is it the good way to do? I understood the resource manager constraint.
Why there's no Boolean value to load or unload this scene port directly on the scene port. Most of the time only blocking the scene port is not enough if we talk about performance.
Why unloading scene is blocking the designer even if async value is checked?
R