Karol wrote:Do you mean effects like in the video here? You can achieve this by modeling according geometry which fits the path of the glow animation. This model must also have appropriate UV coordinates so that you can animate an texture along this geometry. I have attached a very very simple scene which demonstrates the functionality.
Many thanks Karol – I was hoping someone would chip in and point me in the right direction, and really appreciate your input
That's not
quite the effect I was looking to replicate, but it's very much along the same lines (sorry, no pun intended!). Initially my aim is to create seemingly random 3D light streaks, but ultimately I'll want these streaks to trace out geometry of some kind (e.g. a car, a product or just a logo). Your scene confirmed what I thought was the case: I need to animate the position of a texture with gradient alpha channel along the corresponding geometry... now I just need to play about with how best to prepare the required geometry in Cinema4D.