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How to avoid the deformation model in wide resolution

Posted: 09 Dec 2013, 19:11
by chowjpin
When the width resolution,The model is easy to produce deformation, such as the ratio of 28:9. Should be how to solve?

Re: How to avoid the deformation model in wide resolution

Posted: 10 Dec 2013, 11:03
by hgoodsir
Try adding a projection nodes into your scene, use the field of view node this is very useful chagne the fox axis to x this may solve your distortion issue :)

Re: How to avoid the deformation model in wide resolution

Posted: 10 Dec 2013, 12:48
by Christian Krix Schmidt
Also use the CenterX property of the Projection Node to shift the content in X. This moves the projection center as opposed to the geometry and you will have no distortion at all.

Re: How to avoid the deformation model in wide resolution

Posted: 10 Dec 2013, 12:59
by chriss0212
use a projection node (fieldOfView) in front and reduce the fov angle! at the samte time you need to scale down the scene!!!

greetz

christian

Re: How to avoid the deformation model in wide resolution

Posted: 12 Dec 2013, 16:25
by chowjpin
thanks for all friend!

Re: How to avoid the deformation model in wide resolution

Posted: 16 Dec 2013, 11:42
by Daniel Willer
I usually setup a scene like that with a FOV that is getting close to orthogonal (i.e FOV of 4.5). With a smaller FoV the Viewing plane is far more behind and your objects now are pretty close. To solve set either scale down the scene as Christian recommeded or just use a View node and multiply the Z-Position with the same factor you divided the FoV.

Cheers!