Render Target & 2 machines
Posted: 04 Dec 2013, 13:08
I have a design I am working on with two machines giving me a total of 6 outputs...
All is fine if sending content straight to screens, As in AB&C
If I use a Render Target from the content, my outputs are completely wrong as in D&E
I have fixed this by re-mapping the individual polygons according to the machine ID, but was wondering if there is an easy fix I am missing using Viewport & Projection nodes? ? I realise that the aspect of machine 1 & 2 is not the same, and was wondering if that is what is throwing it out?
Peter
All is fine if sending content straight to screens, As in AB&C
If I use a Render Target from the content, my outputs are completely wrong as in D&E
I have fixed this by re-mapping the individual polygons according to the machine ID, but was wondering if there is an easy fix I am missing using Viewport & Projection nodes? ? I realise that the aspect of machine 1 & 2 is not the same, and was wondering if that is what is throwing it out?
Peter