Texture Loader vs Image Loader
Posted: 31 Oct 2013, 12:49
Hey,
I was wondering which Loader I should use for Textures stored in .png or .jpg fromat.
In Ventuz 3 we had the Advanced Image Loader, when opening an old scene in Ventuz 4 these would be converted to Texture Loaders.
A scene with an 8k .jpg Texture was running smoothly in Ventuz 3 on a 4k monitor, same scene in Ventuz 4 showed heavy stuttering with no evidence of a cause from the live statistics.
Replacing the Texture Loader with the Image Loader + Img-to-Texture solved the problem, 60 fps on 4k resolution, no problem.
I understand the difference between Images and .dds textures, with .dds being GPU compatible without conversion.
But since the Texture Loader can process every other common image file format too, why do we still have the old Image Loader?
Greets
Schub
I was wondering which Loader I should use for Textures stored in .png or .jpg fromat.
In Ventuz 3 we had the Advanced Image Loader, when opening an old scene in Ventuz 4 these would be converted to Texture Loaders.
A scene with an 8k .jpg Texture was running smoothly in Ventuz 3 on a 4k monitor, same scene in Ventuz 4 showed heavy stuttering with no evidence of a cause from the live statistics.
Replacing the Texture Loader with the Image Loader + Img-to-Texture solved the problem, 60 fps on 4k resolution, no problem.
I understand the difference between Images and .dds textures, with .dds being GPU compatible without conversion.
But since the Texture Loader can process every other common image file format too, why do we still have the old Image Loader?
Greets
Schub