Specular Map in Ventuz
Posted: 17 Jun 2013, 10:59
Hello,
I´d like to generate a specular map in black and white to control the specularity of my geometry (a simple cylinder). How can I do this in Ventuz? Is it possible at all without writing a HLSL Shader?
Maybe by altering the values in the "Custom" Shading Property of the Texture-Node?
I´d like to generate a specular map in black and white to control the specularity of my geometry (a simple cylinder). How can I do this in Ventuz? Is it possible at all without writing a HLSL Shader?
Maybe by altering the values in the "Custom" Shading Property of the Texture-Node?