Page 1 of 1

Specular Map in Ventuz

Posted: 17 Jun 2013, 10:59
by nils_jansen
Hello,
I´d like to generate a specular map in black and white to control the specularity of my geometry (a simple cylinder). How can I do this in Ventuz? Is it possible at all without writing a HLSL Shader?
Maybe by altering the values in the "Custom" Shading Property of the Texture-Node?

Re: Specular Map in Ventuz

Posted: 25 Jun 2013, 12:48
by nils_jansen
Nobody?

Re: Specular Map in Ventuz

Posted: 26 Jun 2013, 10:51
by Christian Krix Schmidt
Yes. You have to use the Custom properties. Add your greyscale image to the scene and in the Texture Shading Editor select Add from the Color dropdown menu. And Signed, Signed2x or Multiply from the dropdown menu right next to it. What you select depends on your image and how you want the effect to be.