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Multiple render windows
Posted: 13 Jun 2013, 04:23
by allen hyoga
For example,there are two videos which both need to be played by fullsreen mode in the same time,so does ventuz support multiple render windows(different content) in one vpr ?
regards
AllenH
Re: Multiple render windows
Posted: 13 Jun 2013, 06:39
by chriss0212
hi allen
i dont get your question ;( 2 videos in fullscreen mode at the same time? can you explain a bit more?
greetz
christian
Re: Multiple render windows
Posted: 13 Jun 2013, 09:12
by allen hyoga
Maybe an illustration can describe my question clearly

Re: Multiple render windows
Posted: 13 Jun 2013, 10:07
by Götz_B
Hi,
just consider your two displays being one screen. Set the render size of the project to the resolution of this whole screen. I.e. if your two displays are 1920*1080, set the render size to 3840*1080. Now take care of your problem in the scene. For example use two viewports, each being half the size of the whole screen and attach a video node to them.
In order to see the fullscreen mode across both displays, you need to set up your graphic card to treat them as one. I think AMD calls this option "Eyefinity/Display Group", Nvidia calls it "Mosaic".
Regards
Götz
Re: Multiple render windows
Posted: 13 Jun 2013, 12:54
by Chris
Also you'll be glad to know that this process is an absolute dream to work with in V4! only about 100 times better to work with

not long now....
