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Render inside of a sphere

Posted: 30 Apr 2013, 07:31
by happyt
Is there a way to reverse normals so that I can render a texture on to the inside of a sphere? or do I need to do this in the 3D app?

Re: Render inside of a sphere

Posted: 30 Apr 2013, 08:01
by Christian Krix Schmidt
If already imported, add a RenderOptions node in front of your geometry and switch the Backface Culling to Clockwise/Counterclockwise. Otherwise you can change the orientation during the Import process as well.