Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Ventuz 4 FAQ
Moderator: Support
Re: Ventuz 4 FAQ
That's exciting news Erik... will be easier to teach the new recruits with PLE.
Mervyn @ AccuCap
Re: Ventuz 4 FAQ
Just some question about Ventuz 4:
Is there something at the begining, when we create a project to choose a scene with/without lighting, camera, material effect? Just a simple scene without effets? It could be very interesting.
To use more Z position, rotation, etc, (on Axis), or to make better animation, is there something like A.E to change views like Top, Left etc, to have a 2.5 software?
Is there something new about .png hierarchy ? (pbm artefact, outline)
Thank,
Christian
Is there something at the begining, when we create a project to choose a scene with/without lighting, camera, material effect? Just a simple scene without effets? It could be very interesting.
To use more Z position, rotation, etc, (on Axis), or to make better animation, is there something like A.E to change views like Top, Left etc, to have a 2.5 software?
Is there something new about .png hierarchy ? (pbm artefact, outline)
Thank,
Christian
Re: Ventuz 4 FAQ
if you create a scene without lighting, camera or materials, it defaults to a generic until you create one, because otherwise nothing would render. The minute you create a camera, light or material, it overrides the generic temporary one.kanter18 wrote:Just some question about Ventuz 4:
Is there something at the begining, when we create a project to choose a scene with/without lighting, camera, material effect? Just a simple scene without effets? It could be very interesting.
To use more Z position, rotation, etc, (on Axis), or to make better animation, is there something like A.E to change views like Top, Left etc, to have a 2.5 software?
Is there something new about .png hierarchy ? (pbm artefact, outline)
Thank,
Christian
We played around a bit with the idea of having a few different views (top, right, etc) but found it extremely confusing. For now, it will remain the way it is, but we may well reveisit that if we can think of a way that works.
As for the .png hierarchy, not for the initial release, but we are working on some fun stuff for a point release later on that might well help.
Re: Ventuz 4 FAQ
btw if you want different camera angles, you can easily build this yourself - just build yourself a layout scene with e.g. 3 cameras on favoured positions in it. Then deactivate /activate them as you wish (touchbuttons e.g.).
Re: Ventuz 4 FAQ
Ok Thank for you answer. I know i have to create my own scene my own parameters.ErikB wrote:if you create a scene without lighting, camera or materials, it defaults to a generic until you create one, because otherwise nothing would render. The minute you create a camera, light or material, it overrides the generic temporary one.kanter18 wrote:Just some question about Ventuz 4:
Is there something at the begining, when we create a project to choose a scene with/without lighting, camera, material effect? Just a simple scene without effets? It could be very interesting.
To use more Z position, rotation, etc, (on Axis), or to make better animation, is there something like A.E to change views like Top, Left etc, to have a 2.5 software?
Is there something new about .png hierarchy ? (pbm artefact, outline)
Thank,
Christian
We played around a bit with the idea of having a few different views (top, right, etc) but found it extremely confusing. For now, it will remain the way it is, but we may well reveisit that if we can think of a way that works.
As for the .png hierarchy, not for the initial release, but we are working on some fun stuff for a point release later on that might well help.
Is there something, a pop up, (like for Create new Switcher) to select the number of the same node i Need ?
Exemple, i need 10 rectangles, I have to drag and drop 10 times, or copy/paste.
Maybe a box selection to select Number, Or, select with Maj,drag and drop on Hierarchy could offer a pop-up to select number needed.
Re: Ventuz 4 FAQ
The same way with Copy/Paste. A Multiple Paste. A pop up to choose the number of Paste. Is that possible ?kanter18 wrote:
Ok Thank for you answer. I know i have to create my own scene my own parameters.
Is there something, a pop up, (like for Create new Switcher) to select the number of the same node i Need ?
Exemple, i need 10 rectangles, I have to drag and drop 10 times, or copy/paste.
Maybe a box selection to select Number, Or, select with Maj,drag and drop on Hierarchy could offer a pop-up to select number needed.
- Joe Styles
- Posts: 82
- Joined: 19 Jan 2012, 12:10
- Location: UK
- Contact:
Re: Ventuz 4 FAQ
Hold the right hand mouse button in Ventuz3 when you drag an item in the Hierarchy window and you get the small context menu, select more and voila the very helpful Replicate allowing you to create as many instances as you wantkanter18 wrote: The same way with Copy/Paste. A Multiple Paste. A pop up to choose the number of Paste. Is that possible ?
Those hours of dragging and dropping come to an end!
Joe Styles
Kinetic Pixel
Kinetic Pixel
Re: Ventuz 4 FAQ
Oh shit, Wonderful !!Joe Styles wrote:Hold the right hand mouse button in Ventuz3 when you drag an item in the Hierarchy window and you get the small context menu, select more and voila the very helpful Replicate allowing you to create as many instances as you wantkanter18 wrote: The same way with Copy/Paste. A Multiple Paste. A pop up to choose the number of Paste. Is that possible ?
Those hours of dragging and dropping come to an end!
And for Area Selection in Hierarchy ?
Sorry i'm learning Ventuz alone..
- Joe Styles
- Posts: 82
- Joined: 19 Jan 2012, 12:10
- Location: UK
- Contact:
Re: Ventuz 4 FAQ
You can select all the siblings of a node if that's what you mean try Edit>Select Sibling or Ctrl+Qkanter18 wrote: And for Area Selection in Hierarchy ?
Maybe we should move this out of the ventuz 4 FAQ into a useful shortcuts post?
More importantly when are we going to be able to have a play with the all new sexy looking Ventuz 4 guys!?
Joe Styles
Kinetic Pixel
Kinetic Pixel