Projection Mapping
Posted: 29 Mar 2013, 23:46
Hi everyone,
First a bit of background on my projection mapping experience. I have been using Resolume with the IRMapio plug in to map to both curved a flat surfaces but not to meshes. Video mapping works by selecting an input area of an image that will be shown on the output surface.
I've now been asked to explore mapping to meshes and have been recommended Ventuz. What I'm looking for is some guidance on where to start. I've watched the tutorials and have had a bit of a play now so understand a lot of the basic features and functionality of the program but just don't have a clue where to start with a projection mapping project. I've seen the Dunlop car map and although impressive I know it will take a lot of time to learn how to create a project like that.
The main thing I want to get my head around is how to apply content to a 3d model. I have tried with a basic cube but the same image gets attached to each side. What I would like to be able to do is attach different content to different areas of the mesh. This would then allow the mesh to be rotated and the content stay in its place to allow the projector to be placed in any position.
Is this the correct way to approach projection mapping in Ventuz or am I way off the mark? Does the content need to be created externally as one image and then wrapped? If so any tips for this. Or can smaller pieces of content be attached to a mesh?
I'm really after any tips anyone can give me as I feel way in over my head at the moment.
Thanks and I appreciate any help I get,
Ben
First a bit of background on my projection mapping experience. I have been using Resolume with the IRMapio plug in to map to both curved a flat surfaces but not to meshes. Video mapping works by selecting an input area of an image that will be shown on the output surface.
I've now been asked to explore mapping to meshes and have been recommended Ventuz. What I'm looking for is some guidance on where to start. I've watched the tutorials and have had a bit of a play now so understand a lot of the basic features and functionality of the program but just don't have a clue where to start with a projection mapping project. I've seen the Dunlop car map and although impressive I know it will take a lot of time to learn how to create a project like that.
The main thing I want to get my head around is how to apply content to a 3d model. I have tried with a basic cube but the same image gets attached to each side. What I would like to be able to do is attach different content to different areas of the mesh. This would then allow the mesh to be rotated and the content stay in its place to allow the projector to be placed in any position.
Is this the correct way to approach projection mapping in Ventuz or am I way off the mark? Does the content need to be created externally as one image and then wrapped? If so any tips for this. Or can smaller pieces of content be attached to a mesh?
I'm really after any tips anyone can give me as I feel way in over my head at the moment.
Thanks and I appreciate any help I get,
Ben