Matrix math - TouchMarker
Posted: 04 Mar 2013, 18:44
Hi there,
I have a little problem with some mathematical stuff..
We use the TouchMarker Node and it´s work fine. We get the screen position where the marker is touch the surface. But how the hell can I transform the screen position in world/view coordinates, so I can attache a transform node to the Marker ID pos? I want, that if you move the Marker object on the surface some attached stuff will following the move.
Tia, joschy
I have a little problem with some mathematical stuff..

Tia, joschy