Importing an 3d object - Pivot is always in 000
Posted: 04 Mar 2013, 14:04
Hi,
red some threads about it but didn´t find an answer.
ok - I tried to import some objects into Ventuz from C4d as .obj´s.
But the objects pivots are always in 000 after have been imported into Ventuz.
I noticed that in a axis-node you can modify the pivot. Question - is it necessary to manipulate the pivot manually (in axis-node) in order to bring each objects pivot into it´s center?
Marko
red some threads about it but didn´t find an answer.
ok - I tried to import some objects into Ventuz from C4d as .obj´s.
But the objects pivots are always in 000 after have been imported into Ventuz.
I noticed that in a axis-node you can modify the pivot. Question - is it necessary to manipulate the pivot manually (in axis-node) in order to bring each objects pivot into it´s center?
Marko