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Importing an 3d object - Pivot is always in 000

Posted: 04 Mar 2013, 14:04
by Marko
Hi,
red some threads about it but didn´t find an answer.
ok - I tried to import some objects into Ventuz from C4d as .obj´s.
But the objects pivots are always in 000 after have been imported into Ventuz.
I noticed that in a axis-node you can modify the pivot. Question - is it necessary to manipulate the pivot manually (in axis-node) in order to bring each objects pivot into it´s center?
Marko

Re: Importing an 3d object - Pivot is always in 000

Posted: 04 Mar 2013, 14:28
by Christian Krix Schmidt
The problem is a limitation of OBJ file format. It does not store the pivot information. You have to use another format. Collada DAE will work fine.

Re: Importing an 3d object - Pivot is always in 000

Posted: 04 Mar 2013, 14:51
by Oliver
One of the reasons we always recommend to work with .dae

Re: Importing an 3d object - Pivot is always in 000

Posted: 04 Mar 2013, 15:25
by Marko
Ok - thanks.
M.