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Wrapped - Unwrapped...as animation
Posted: 26 Feb 2013, 15:04
by Marko
Hi,
I want to unwrap a wrapped geometry or view port like in the attachment.
Didn´t find something about in the manual (rtfm) or in the entire example scenes.
What´s the way or is there a link to a similar thread or an (unseen) example?!
Regards M.
Re: Wrapped - Unwrapped...as animation
Posted: 26 Feb 2013, 21:27
by Chris
Hi Marko
I would say either way that Alex has mentioned will work, but if your not a HLSL scripter then I would say geometry import is the way.
--Create the Geometry to be animated (wrapped/unwrapped) in an external 3D package (maya, 3dsmax etc)
--Animate the deformation in the external software.
--Export the animation as a sequence of OBJ files, then import the file into Ventuz and animate the mesh subset.
You wont be able to import the animation via a collada file, as it will contain vertex animation.....which Ventuz does not support at this time.
hence the suggested method with the OBJ file.
Stereolize do have an animated scroll in there asset shop which does a very similar thing.....maybe one of their guys wants to jump in and give us a clue..?
hope this helps anyways
chris
Re: Wrapped - Unwrapped...as animation
Posted: 27 Feb 2013, 07:53
by Christian Krix Schmidt
The best way is to use only one OBJ file. In your 3D modelling package convert every frame of your morph animation into a polygon mesh. Frame for frame. The best way to do this is with a script. Delete everything else in your scene so you are only left with the meshes from each frame in the order of the animation. Export as ONE obj file and access each individual mesh using the subset property in the Ventuz Mesh node. You can control and animate the animation using that property. This way your entire animation is in ONE obj file that is loaded once and you are not constantly loading different OBJ files.
Re: Wrapped - Unwrapped...as animation
Posted: 27 Feb 2013, 13:00
by Marko
First thanks for your time and experiences.
ok - I tried to follow your suggested concepts but did yet not come to a solution.
The concept I can try is it via an external 3d application - in my case C4d.
I gave the animation out as one .obj file and also as a 25 files obj sequenz.
Krix: "The best way is to use only one OBJ file."
Sounds logical. Tried that out but there was only one frame (of 25 = 1sec) imported. Made it like you described it in detail. To split it in 25 keyframes I had to make a PLA operation in c4d. So I guess the problem is in my 3d file.
Chris:"Export the animation as a sequence of OBJ files, then import the file into Ventuz and animate the mesh subset."
I notice that only the Collada import dialogue offers an "animation" parameter. Or is there an other way for the .obj sequences?
M.
Re: Wrapped - Unwrapped...as animation
Posted: 28 Feb 2013, 00:08
by Chris
My explanation may not have been very clear....but its exactly the same as Christian said
If your using C4D.....2 words....."Riptide Pro"....does exactly what you want
chris
Re: Wrapped - Unwrapped...as animation
Posted: 02 Mar 2013, 14:29
by Chris
Example for you

Re: Wrapped - Unwrapped...as animation
Posted: 06 Mar 2013, 18:34
by joysprod
Hi Chris,
Thanks for the heads up on Riptide Pro. Either I don't fully understand all of the settings, or quite simply it cant make a single obj with a subset that can be animated. At the moment all I can output are multiple obj files in a sequence. That doesnt really help when I then need to import a 300 frame animation, as manually I have to import into Ventuz and convert each to a mesh object.
Am I missing something?
Regards
Peter
Re: Wrapped - Unwrapped...as animation
Posted: 09 Mar 2013, 10:12
by Chris
Hi Peter,
Your simply missing the re-import process
Just import the sequence back into cinema and save all OBJ's in the sequence as one file
Hope that helps
Chris