Making of a gradient underground
Posted: 21 Feb 2013, 14:58
Hi,
for my imported 3d object I do need an underground which borders hide into background (in that case black).
Until now I didn“t found out how to do that?
Do I need a gradient alpha mask to put it on a simple geometry ventuz object or is there a node in Ventuz which has a gradient function implemented (e.g. like in photoshop)?
Thanks.
Cheers Marko
for my imported 3d object I do need an underground which borders hide into background (in that case black).
Until now I didn“t found out how to do that?
Do I need a gradient alpha mask to put it on a simple geometry ventuz object or is there a node in Ventuz which has a gradient function implemented (e.g. like in photoshop)?
Thanks.
Cheers Marko