mesh vertex
Posted: 14 Feb 2013, 14:53
Hello.
I have some question about the process of loading mesh.
If i use a .X file without vertex normal information, it seems that Ventuz does not compute the normal. But if i load a .X file with vertex normal information, it seem's that the tangent and binormal are compute. Could you explain me the current Ventuz behaviour ?
In fact i would like to know what happens if i use a .dae file with normal, binormal and tangent. Does Ventuz keeps this vertex information or will it compute them ? And are this information accessible from there associated semantic of a shader ?
Thank you.
I have some question about the process of loading mesh.
If i use a .X file without vertex normal information, it seems that Ventuz does not compute the normal. But if i load a .X file with vertex normal information, it seem's that the tangent and binormal are compute. Could you explain me the current Ventuz behaviour ?
In fact i would like to know what happens if i use a .dae file with normal, binormal and tangent. Does Ventuz keeps this vertex information or will it compute them ? And are this information accessible from there associated semantic of a shader ?
Thank you.