Hi,
It would be nice to be able to shift to the left the time 0 of keyframe animation.
This way we could offset all keyframes more easily.
Thx
Robert
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Offset of time 0
Moderator: Support
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Re: Offset of time 0
hi robert
could you explain a bit more what you like to do?
greetz
christian
could you explain a bit more what you like to do?
greetz
christian
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Re: Offset of time 0
I guess he wants what we all want ...
The ability to extend the timeline to the left beyond 0. If you create an animation that starts at time index 00:00:00 and at the very end have to insert additional animation/keyframe before what you already have you end up in a lot of problems. Either you have to manually shift ALL keyframes by hand to the right or you have to work with embedded animations. Both options are very bad. With the first one you usually always end up ruining your animation, especially if you already have embedded animations in your timeline. If State Keyframes of an embedded animation are drawn close together in the Animation Editor timeline they usually loose their values when you move them around. And for option 2 when you extend your animation by embedding it in a new one you loose the ability to edit everything in one place. So it would be a really good feature if one could extend the timeline to the negative time or if you could insert a time block so that basically all keyframes are shifted to the right by that time. Then you would not have to deal with negative times. The end result would be the same.
The ability to extend the timeline to the left beyond 0. If you create an animation that starts at time index 00:00:00 and at the very end have to insert additional animation/keyframe before what you already have you end up in a lot of problems. Either you have to manually shift ALL keyframes by hand to the right or you have to work with embedded animations. Both options are very bad. With the first one you usually always end up ruining your animation, especially if you already have embedded animations in your timeline. If State Keyframes of an embedded animation are drawn close together in the Animation Editor timeline they usually loose their values when you move them around. And for option 2 when you extend your animation by embedding it in a new one you loose the ability to edit everything in one place. So it would be a really good feature if one could extend the timeline to the negative time or if you could insert a time block so that basically all keyframes are shifted to the right by that time. Then you would not have to deal with negative times. The end result would be the same.
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Re: Offset of time 0
hi krix...
ok got it....and vote for it
greetz
christian
ok got it....and vote for it
greetz
christian
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Re: Offset of time 0
what would allready help is if we could select all keyframes....and all states and move it all at once!
greetz
christian
greetz
christian
Re: Offset of time 0
last week i moved thousands of keyframes by hand
Please, implement a feature like 'select all keyframes from time to ...' (by including the sometimes hidden subkeyframes!)
This would be very very helpful.
stephan
Please, implement a feature like 'select all keyframes from time to ...' (by including the sometimes hidden subkeyframes!)
This would be very very helpful.
stephan
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Re: Offset of time 0
hi stephan
but i hope you know, that you can mark keyframes by pulling up a rectangle with shift+left mouse button? problem is, you cant mark also the states
greetz
christian
but i hope you know, that you can mark keyframes by pulling up a rectangle with shift+left mouse button? problem is, you cant mark also the states
greetz
christian
Re: Offset of time 0
Hi Christian,
thanks for your hint, i know it, thanks. And yes, the states prohibit an automatic movement.
many greetings,
stephan
thanks for your hint, i know it, thanks. And yes, the states prohibit an automatic movement.
many greetings,
stephan