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Glows

Posted: 06 Dec 2012, 17:40
by nathan
Hopefully a simple question, is there a way of creating a glow effect on a 3d object without using a render target?

Thanks

Nathan

Re: Glows

Posted: 07 Dec 2012, 10:05
by Karol
Hi Nathan,

as the Glow is a post-processing effect you will need a Rendertarget in Ventuz!

Best Regards
Karol

Re: Glows

Posted: 08 Dec 2012, 08:16
by nathan
Hi Alex,

I have a project where I have 4 hd outputs to projectors with overlap for edge blending, 1 hdsdi and 2 dvi input cards. I will already be using a render target for the overlap. So I was just trying to be as economical as possible with the rest of the scene.

Thanks
Nathan

Re: Glows

Posted: 10 Dec 2012, 12:52
by Christian Krix Schmidt
You could use a projection node and its centerX property to offset the content for each output and then use only one render target for the glow. it is definitely more complicated than just using one big render target for the entire scene but it gives you a lot more options and especially performance. and once you go above render target resolutions you have to use that option anyway.

Re: Glows

Posted: 13 Dec 2012, 11:01
by nathan
Thanks Christian I will give that a go.