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bake texture in c4d
Posted: 14 Nov 2012, 10:07
by divin
Hello, I'm making some 3D models(3 speakers) in Cinema 4D, and I want to export the texture BAKE.
But I'm with some problems in the mapping.
I think....um...when I import to ventuz mapping is not right with the geometry.
Someone can help me?
Re: bake texture in c4d
Posted: 14 Nov 2012, 16:05
by joysprod
Make certain you are exporting collada from C4d with triangle mesh not N-Gons. I have no problems with baked textures with this setting in Ventuz:-
Regards
Peter
Re: bake texture in c4d
Posted: 14 Nov 2012, 16:37
by Daniel Willer
Hey guys I also use C4d sometimes and run into the issue that the v texture coordinates are flipped in the collada file.
So just try to flipp the V-coordinates during import into Ventuz.
Cherio!
Re: bake texture in c4d
Posted: 15 Nov 2012, 01:48
by divin
My ventuz say...
"import of primitive failed!
can`t import polygons with more than 4 sides!"
what happen?

Re: bake texture in c4d
Posted: 15 Nov 2012, 03:31
by divin
check plz
this is my c4d file
Re: bake texture in c4d
Posted: 15 Nov 2012, 14:30
by chriss0212
please read the post from peter:
don't export n-gons! export triangulated models!
and try collada 1.4 export...not 1.5!
greetz
christian
Re: bake texture in c4d
Posted: 16 Nov 2012, 07:33
by divin
oh~
thank you for your answer!!
I was success!
everybody thank you
