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bake texture in c4d

Posted: 14 Nov 2012, 10:07
by divin
Hello, I'm making some 3D models(3 speakers) in Cinema 4D, and I want to export the texture BAKE.

But I'm with some problems in the mapping.

I think....um...when I import to ventuz mapping is not right with the geometry.

Someone can help me?

Re: bake texture in c4d

Posted: 14 Nov 2012, 16:05
by joysprod
Make certain you are exporting collada from C4d with triangle mesh not N-Gons. I have no problems with baked textures with this setting in Ventuz:-
import settings.jpg
Regards

Peter

Re: bake texture in c4d

Posted: 14 Nov 2012, 16:37
by Daniel Willer
Hey guys I also use C4d sometimes and run into the issue that the v texture coordinates are flipped in the collada file.
So just try to flipp the V-coordinates during import into Ventuz.

Cherio!

Re: bake texture in c4d

Posted: 15 Nov 2012, 01:48
by divin
My ventuz say...

"import of primitive failed!
can`t import polygons with more than 4 sides!"

what happen? :oops:

Re: bake texture in c4d

Posted: 15 Nov 2012, 03:31
by divin
check plz

this is my c4d file

Re: bake texture in c4d

Posted: 15 Nov 2012, 14:30
by chriss0212
please read the post from peter:

don't export n-gons! export triangulated models!

and try collada 1.4 export...not 1.5!

greetz

christian

Re: bake texture in c4d

Posted: 16 Nov 2012, 07:33
by divin
oh~

thank you for your answer!!

I was success! :D

everybody thank you :D