Importing 3D scene
Posted: 29 Oct 2012, 12:28
Hi there,
I'm trying to import from 3DS max to Ventuz. I want to import a scene containing object with good UV maps and multi/sub object as material and animated... Here is a picture of my scene

Each hexagon is a unique animated object with a mutli sub object as material. 1: top face, 2:bottom face, 3:side faces.
Each hexagon is rotating around his own pivot point.
If I import this as a .DAE, in ventuz I have my animation working fine but... For each material i have a the entire mesh behind it... Like having 3 times the same object behind the axis nodes, one blue, one red, one grey...
If I import as an OBJ, for each material I have the good faces, in good relation with my creation in 3DS and a good hierachy... But I loose all animations...
Seems that a good way is to make a DAE and detach face as new object then parent it to the animated one... But it become long and boring to make in 3DS.
So , what's the best way to import animated objects with good UV map, parent relation or not in Ventuz... Do I have to load a specific version of the FBX exporter, or other, in 3DS max? Why can't we import a DAE with the option "subset based on hierachy and material"??
Thanks for your answer!
Best regards
I'm trying to import from 3DS max to Ventuz. I want to import a scene containing object with good UV maps and multi/sub object as material and animated... Here is a picture of my scene

Each hexagon is a unique animated object with a mutli sub object as material. 1: top face, 2:bottom face, 3:side faces.
Each hexagon is rotating around his own pivot point.
If I import this as a .DAE, in ventuz I have my animation working fine but... For each material i have a the entire mesh behind it... Like having 3 times the same object behind the axis nodes, one blue, one red, one grey...
If I import as an OBJ, for each material I have the good faces, in good relation with my creation in 3DS and a good hierachy... But I loose all animations...
Seems that a good way is to make a DAE and detach face as new object then parent it to the animated one... But it become long and boring to make in 3DS.
So , what's the best way to import animated objects with good UV map, parent relation or not in Ventuz... Do I have to load a specific version of the FBX exporter, or other, in 3DS max? Why can't we import a DAE with the option "subset based on hierachy and material"??
Thanks for your answer!
Best regards