Shader tex2Dlod
Posted: 28 Oct 2012, 12:09
Hello.
To implement particles system in Ventuz, i ask you for a 32 bits rendertarget wich you provide in the last release.
unfortunatly, intrisic shader function "tex2dlod" is not supported in Ventuz...
I post a message on how to forum, about using Direct3DDevice9->SetStreamSource in Ventuz. If there is no way to achieve this, a SetStreamSourceVentuz node would be a great feature too.
What about geometry shader and directx11 ? What about the future for DirectX fonctionnality in Ventuz ?
To implement particles system in Ventuz, i ask you for a 32 bits rendertarget wich you provide in the last release.
unfortunatly, intrisic shader function "tex2dlod" is not supported in Ventuz...
I post a message on how to forum, about using Direct3DDevice9->SetStreamSource in Ventuz. If there is no way to achieve this, a SetStreamSourceVentuz node would be a great feature too.
What about geometry shader and directx11 ? What about the future for DirectX fonctionnality in Ventuz ?