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Ventuz.Lights.Position

Posted: 16 Aug 2012, 09:30
by GlareTechnologies
Hi,

lets say I am setting a point light at position (10,10,10).
In my own shader I request the light position via

float3 LightPos
<
string SasBindAddress = "Ventuz.Lights.Position";
>;

Would I get (10,10,10) ? Most likely not (at least my experiments show that), but with which matrix is the light position multiplied ?

Remark: the Light node is been placed just before the HLSL Node.

Regards,

Bastian

Re: Ventuz.Lights.Position

Posted: 16 Aug 2012, 10:07
by Karol
Hi Bastian,

Dierk improved that for Ventuz 3.07.01.
This version will be released next week.

Cheers

Karol