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Bevel Intersect Mesh Text

Posted: 28 Jun 2012, 08:25
by SamTheSwede
Woluldn't it be cool if the renderer could detect intersecting parts of a bevel and remove them from the object?

This way we could use any font with an inner bevel, wich isn't possible today if it has narrow parts.

See attached archive to see what I mean.

Best regards,

// Sam

Re: Bevel Intersect Mesh Text

Posted: 29 Jun 2012, 09:12
by Karol
Hi Sam,

we know about this issue,
But this is really complicated to avoid. I once tried to handle such situation but the results caused problems elsewhere.
Tessellation is a real science! :)

Best Regards
Karol

Re: Bevel Intersect Mesh Text

Posted: 04 Jul 2012, 11:12
by SamTheSwede
Wow, you've been there?

I was actually expecting an answer like "Well, you konw, the SlimDX engine...."

:)

// Sam