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Sceneport with rendertarget Z order wrong
Posted: 27 Jun 2012, 18:22
by joysprod
Was playing around with the sceneport node and cant understand what is happening here. Each Sceneport is rendered to a rendertarget that displays on a polygon. Z order appears to be wrong, but in fact rendertarget has wrong scene from the sceneport node.
Cant figure it out.
Regards
Peter
Re: Sceneport with rendertarget Z order wrong
Posted: 28 Jun 2012, 14:06
by joysprod
Hi Lenard,
thanks for looking at this scene.
As suggested, have rebooted and played with settings. This is what I find....
I'm using 64bit Windows 7 with 6Gb of RAM and Ati V8800 card on a single 1080 output. Graphics card has 2Gb of RAM.
Project setting: Multi Sampling at Best
3 render targets set to Best gives me the problems.
3 render targets set to Low or medium works correctly.
Do you get the same with everything at max resolution sampling etc?
If not my problem seems to be memory related on my machine? I have includeded a screen grab of asset/memory usage as below...
I was rather hoping to be able to expand this idea to use upto 12 sceneports and render targets. But at the moment it will not work with even 3! Going to try on another machine.
Regards
Peter
Re: Sceneport with rendertarget Z order wrong
Posted: 02 Jul 2012, 16:21
by joysprod
Hi Lenard,
Updated to later driver and sorted!
Thank you
Peter