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does Ventuz support geometries instancing?

Posted: 30 May 2012, 13:16
by gabrielefx
simple question:

If I duplicate one object hundreds of times it will be physically duplicated in vram?

Regards

Re: does Ventuz support geometries instancing?

Posted: 30 May 2012, 17:45
by gabrielefx
Ok, very good,

and In the case I have huge 3d models will Ventuz 64 handle them?

For example very complex mechanical models with baked textures can be animated in Ventuz? Can I use all the vram (4-6GB)?

3d Modes are cached? How to load unload geometry?

Regards

Re: does Ventuz support geometries instancing?

Posted: 31 May 2012, 09:13
by Karol
Ventuz x64 can utilize all available memory.
But you cannot unload geometry/texture from VRam - this could only be achieved by deleting the resource (e.g. clear the File Url in MeshLoader).
The driver of the graphics card decides which resources are stored in VRam and which are swapped to CPU-Ram. Normally resource which have not been rendered for a longer period of time are swapped to CPU-Ram.

Cheers
Karol