Re: a scene with its resolution of 12288*3072 pixels,how man
Posted: 16 Dec 2012, 08:47
regarding your earlier questions:
2)" what is the mean of DVI-SL or DVI-DL?
DVI Single-Link and DVI Dual Link. For resolutions above 2.75 megapixels at 60Hz (basically Full HD) you need Dual Link cables. Your splitters have to support Dual Link DVI then as well. Make absolutely sure that they support it.
3) in this scenario, instead of the hardware configuration, do I need to do something about setup before starting to creation of scene or project in Ventuz?
With a weird setup like this it is VERY important that you plan you Ventuz scene before. There are a lot of ways of doing what you want to do and it all depends on the final hardware configuration. If you only use 2D content then only use the orthogonal projection node to make sure everything is pixel precise. And use the CenterX and CenterY properties to shift the content around your canvas. If you also have 3D content it gets more complicated. Use the FoV node, set a fixed aspect ratio and use the CenterX and CenterY properties to move your 3D content around in the overall scene.
2)" what is the mean of DVI-SL or DVI-DL?
DVI Single-Link and DVI Dual Link. For resolutions above 2.75 megapixels at 60Hz (basically Full HD) you need Dual Link cables. Your splitters have to support Dual Link DVI then as well. Make absolutely sure that they support it.
3) in this scenario, instead of the hardware configuration, do I need to do something about setup before starting to creation of scene or project in Ventuz?
With a weird setup like this it is VERY important that you plan you Ventuz scene before. There are a lot of ways of doing what you want to do and it all depends on the final hardware configuration. If you only use 2D content then only use the orthogonal projection node to make sure everything is pixel precise. And use the CenterX and CenterY properties to shift the content around your canvas. If you also have 3D content it gets more complicated. Use the FoV node, set a fixed aspect ratio and use the CenterX and CenterY properties to move your 3D content around in the overall scene.