Hey,
just to be clear, no argument from our side!
A whole ton of things happened on the UI side, obviously, with a huge (mostly positive) impact on workflow. Additionally, one of the things we tried to do was reduce the initial information overload / ventuz confusion on new users. Between the two, there are bound to be things that are more clunky than they need to be. So, now we are looking at feedback and figuring out how and where we can go back and streamline things a bit or fill in holes.
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The key to this, as Chris says, is to give us feedback. We are looking at the UX, we are figuring out things we don't like, but I guarantee we are looking at it very differently than you. You want a better user experience for you - tell us exactly where it is bad for you. Saying "important nodes are missing" or "it takes too many clicks" helps us in the same way as saying "I'm missing some really important drill bits" - we are informed there is a problem, but not what or where

Saying it takes too many clicks to load a texture with a texture loader node gives us something to work with. (btw, without a texture loader node, it takes exactly one click to load a texture, with, somewhere between 8 and 11 - I have reported this!)
Best option is to use the feedback button (smiley face) in the software. That goes to our bug tracking system and won't get lost. If you are in the middle of a project and don't have time, write down a note and get back to it later. If you really want to be helpful, send us a quick screengrab/capture with the problem. Above all, let us know what you are trying to achieve.
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thanks!
-E