Hi,
I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.
Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.
-E
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
PointOptions and VertexNoise
Moderator: Support
PointOptions and VertexNoise
- Attachments
-
- Point Explosion.vza
- (290.25 KiB) Downloaded 692 times
-
- Posts: 666
- Joined: 18 Jan 2012, 20:56
- Location: wuppertal
- Contact:
Re: PointOptions and VertexNoise
hi eric
nice idear! i changed it a bit so that the alpha node works as expected
greetz
christian
nice idear! i changed it a bit so that the alpha node works as expected
greetz
christian
- Attachments
-
- Point ExplosionCK.vza
- (286.93 KiB) Downloaded 759 times
Re: PointOptions and VertexNoise
ah yeah... i got so carried away with the shiny I forgot to check the alpha
thx!
thx!
-
- Posts: 57
- Joined: 02 Oct 2013, 16:18
Re: PointOptions and VertexNoise
this is super cool