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Ventuz Performance with huge DDS

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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Poly Kim
Posts: 46
Joined: 30 Apr 2014, 07:24
Location: Seoul, South Korea
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Ventuz Performance with huge DDS

Post by Poly Kim » 05 Oct 2014, 07:39

hi, all :)

I need to use a DDS in ventuz and its size is 20000 * 10000 px.

Any idea what I can get stable performance?

The file size is 254 MB.

Please feel free to let me know as for it's about image size.

thank you
Poly

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Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
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Re: Ventuz Performance with huge DDS

Post by Robert » 06 Oct 2014, 00:21

Hi Poly,

You should check the texture size your graphic card is able to manage.
You could split your big texture according this max texture size.
This will be more performant.

Regards,

Rob

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Dierk Ohlerich
Posts: 74
Joined: 10 Jul 2012, 09:01
Location: Hamburg, Germany

Re: Ventuz Performance with huge DDS

Post by Dierk Ohlerich » 07 Oct 2014, 09:08

The maximum texture size is 16384 x 16384 pixels. This is the same for all current hardware and for DX9, DX11 and OpenGl. Unfortunately there is little indication that newer hardware will move this limit up, because it depends on the precision of the 32 bit floating point arithmetic used by the GPU, and that won't change any time soon.

Be sure to use the Texture Loader node and not the Image Loader, as the Texture Loader has a special optimization for DDS textures.
-- Dierk Ohlerich

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Poly Kim
Posts: 46
Joined: 30 Apr 2014, 07:24
Location: Seoul, South Korea
Contact:

Re: Ventuz Performance with huge DDS

Post by Poly Kim » 10 Oct 2014, 03:39

hi, Dierk

Thanks for your reply.

Regards
Poly

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