Post
by Dierk Ohlerich » 07 Oct 2014, 09:08
The maximum texture size is 16384 x 16384 pixels. This is the same for all current hardware and for DX9, DX11 and OpenGl. Unfortunately there is little indication that newer hardware will move this limit up, because it depends on the precision of the 32 bit floating point arithmetic used by the GPU, and that won't change any time soon.
Be sure to use the Texture Loader node and not the Image Loader, as the Texture Loader has a special optimization for DDS textures.
-- Dierk Ohlerich